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Interaction Design and concept

More idea on the fighting style of the game.
 
Player 1 input attack
AI will either take a hit, block or counter.
Player 1 counter attack 
AI misses; this can be used in score calculation.
Player 1 lucky punches
Lucky punch is a slow motion attack that takes more HP (Haymaker).
 
Rules
Health - HP is set at 100 when it ruches 0 K.O
 
Controls
LEFT HAND Q: Light High Jab | W: High Hook | E: Low Hook | R: Low Jab | T: Uppercut
RIGHT HAND A: Light High Jab | S: High Hook | D: Low Hook | F: Low Jab | G: Uppercut
Dodge Left: Left Arrow | Dodge Right: Right Arrow
 
Basic interaction Demo
 

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